Thursday 29 March 2012

My own personal Agincourt - Dystopian Wars


Or, perhaps, not their finest hour.


We had the last warm up game of Dystopian Wars last week, in preparation for this weekends tournament.  I used my Empire of the Blazing Sun list I talked about here, while Gaz's British fleet consisted of a battleship with escorts, a carrier, two submarines, two bombers, three frigates, three destroyers, three squadrons of dive bombers and one spotter plane. 

The British had the advantage of more squadrons to activate, but I won the deployment role to balance things out a little.  I put my Dreadnought and War Gyro opposite the British Carrier, while the Gunships and Destroyers faced the battleship and bombers.  The British Subs, my Frigates and lots of aircraft kept to the centre.



The battle, just after the first few shots.

I took the initiative on the first turn, so made the British move first.  Gaz moved his Submarines up and one fired at my destroyers, missing.  The Submarine then attempted to dive under the waves to safety, but failed the test to do so.  Things didn't get any better for the Brits.

The British left flank, things looking ok so far.

On my right, the Dreadnought and War Gyro took two turns to destroy the Brit carrier, frigate squadron and all but one destroyer.  The Gyro took a lot of damage from the dive bomber squadrons, but was still functioning.  My Destroyers put some damage on the Sub opposite them and a dented one of the bombers to their left.


Gunships & Destroyers, just before a flurry of rockets!

The Gunships on my right took a little damage each from the battleship, but managed to destroy one bomber, capture the other and started putting damage on the battleship.


Halfway through turn 3, everything heads toward the battleship.

At the end of turn two, Gaz only had his damaged Battleship, one Sub, one damaged Destroyer and some aircraft (without any bombs) left.  To his credit, he carried on for a few more activations, but facing with three big threats closing in, we called the game half way through turn three.  In case anyone didn't notice, total casualties for the Empire of the Blazing Sun: zero.  Not even a single tiny flyer token.  Nice.


The Kingdom of Britannia derelict area.  Heh, heh, heh.   

So a great warm up game for me, not so much for Gaz.  Still, it was a good reminder that who you're playing is often far more important than what you're playing. 

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